Hollywood Park Casino Visit

HPC1

Hollywood Park Casino
Location: Inglewood Ca
Tables: 125
(Bar/Food) B +/B+
4 Restaurants/Cafes
Turf Club for OTB has its own bar.
Century Bar & Grill
Raise Lounge is on the opposite side of the dual open bar/lounge that looks out over the poker tables.
Venues: Club/Music Auditorium? [Y/N]
Hotel? [Y/N] Many in the area and a 300 room hotel being built on the Hollywood Park site. [Hollywood Park Life]
VIP/High Roller Room: [Y]

The “Cary Grant Pavilion”, it’s a great looking classy poker room and in my opinion, a classier club atmosphere than a casino with lots of slot machines. Walking into the lobby entrance gives it that elegant club look. The new casino has around 125 poker/gaming tables. Poker Atlas has them at 51 tables, which may have been the old Hollywood Park Casino. Altogether, there are 350 televisions throughout the casino.

The Bar: As far as the bar is concerned, I’m a beer and whiskey snob, so it’s very hard to get an A+ rating without great dark beers and Irish whiskey, the best would be one that can make a Black and Tan beer.

About the food: Actually their “Floor Menu” is quite impressive, more impressive than their restaurants menus [Century Bar & Grill and Raise Lounge] and may be the only reason I gave them a B+.
A very eclectic variety from around the world with American, Mexican, Italian, Asian, as well as Vietnamese.

I’m really looking forward to the Rams/Chargers Stadium being built, as well as the surrounding area amenities, restaurants, shopping, hotel, etc.
take-a-peek-inside-the-new-hollywood-park-casino-in-inglewood-before-it-opens

Gamble/Action: Ultimate Gaming Activity
Ultimate Activity with long and short waiting lists = new tables opening

Cash Games: Texas Hold’em, Omaha, Omaha 8, BigO, Stud, Stud 8, Razz, Mixed
1/2 NLTH @ 40/100 Max Buy-in (M50), always 5-6 tables (Game C, Action B)
3/5 NLTH @ 100/300 Max Buy-in (M60), 3-4 tables (Game B, Action B)
5/5 NLTH @ 300/500 Max Buy-in (M100), 3-4 Tables (Game A, Action B)
5/10 NLTH @ 500/No Max Buy-in (M200+), usually 1 or 2 tables (Game A-, Action A)
LTH 2/4 LTH @ 20/No Max Buy-in (M200+), usually 3-4 tables (Game A-, Action B)

Sit-N-Go games? [Y/N]Celebrity Sit-N-Go
$3,000 Guarantee. $330 Entry Fee. It’s only on Tuesdays.
Tournament Value:   38.54 (Anything under 50 may not be worth playing and more likely designed to get you back to the cash game tables, but then again, it’s on Tuesday.)
A tournament more geared to Luck at 81% than Skill, at about 18%. Could be more of a Shootout than a Sit-n-Go if they only pay one player. Haven’t seen the results. I don’t think Hollywood Park Casino publishes them.

Satellites: Tournament entry ticket only

Tournaments: Deep Stack @ “M”/”M”1hr – Turbo? WSOPC WPT?
Daily: $60 NLTH (DS M100/M1hr@50) (DS w/AO M250/M1hr@125)
Weekly: Sit-N-Go
Weekend: Big OSunday Special

House Games: Slots, Dealer Table Games (Blackjack, Craps, Roulette, Caribbean Poker, Let it Ride, etc), California House Poker Games

Automated Poker Tables [N]
Video Texas Hold’em [N}

HPC

I NEVER BLUFF

Mr Lucky Poker
Mr Lucky Poker
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Sun-Tzu on Limping in Poker

Display profits to entice them. Create disorder and take them. Attack, where they are unprepared. Go forth, where they will not expect it.

SunTzu1
I was watching one of the poker shows on TV, I try to record most of them. One of the announcers asked the other, “I wonder what The Art of War (Sun-Tzu) has to say about limping?”
Being a advocate of The Art of War and Poker, I thought I’d take a look at it. There has already been a good book on the subject written by David Apostolico, Tournament Poker and the Art of War, and there is also a web site devoted to it. Sun Tzu’s Art of Poker

From “The Art of War” by Sun-Tzu,
In battle, there are not more than two methods of attack:
1. The direct betting/raising
2. the indirect –checking/limping
These two in combination give rise to an endless series of maneuvers.
The direct and the indirect lead on to each other in turn.

It is like moving in a circle — you never come to an end.

(It’s also an effective act of randomness to keep your opponent off balance.)

Masking strength with weakness is to be effected by tactical dispositions.
Thus one who is skillful at keeping the enemy on the move maintains deceitful appearances, according to which the enemy will act.
He sacrifices something, (so) the enemy may snatch at it.

  • Simulated disorder postulates perfect discipline,
  • Simulated fear postulates courage;
  • Simulated weakness postulates strength. It’s all part of the Lying Game of Poker!

If we wish to fight, the enemy can be forced to an engagement even though he (is) sheltered behind a high rampart and a deep ditch –a wall of chips-. All we need do is attack some other place that he will be obliged to relieve.
If we do not wish to fight, we can prevent the enemy from engaging us even though the lines of our encampment be merely traced out on the ground. All we need do is to throw something odd and unaccountable in his way –Randomness.

  • The rule is, not to besiege walled cities if it can possibly be avoided.

By holding out baits –limping/slow playing-, he keeps him on the march; then with a body of picked men he lies in wait for him.
By holding out advantages –showing weakness– to him, he can cause the enemy to approach of his own accord; or, by inflicting damage, he can make it impossible for the enemy to draw near.

Whoever is first –to act-with –active or passive Aggression– in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle – will arrive exhausted.
Patience is a virtue in poker, more so in cash games than tournament, however,

“In a balance of mutual terror, whoever ACTS FIRST has the ADVANTAGE!”
  • Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack.

Numerical weakness – lack of chips – comes from having to prepare against possible attacks; numerical strength –many chips-, (by) compelling our adversary to make these preparations against us.

  • Though the enemy be stronger in numbers, we may prevent him from fighting.
  • Scheme so as to discover his plans and the likelihood of their success.

If we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits.

  • When you engage in actual fighting, if victory is long in coming, then men’s weapons will grow dull and their ardor will be damped.

Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances –Randomness and Deciet– .

Water shapes its course according to the nature of the ground over which it flows; the soldier works out his victory in relation to the foe whom he is facing.
Therefore, just as water retains no constant shape, so in warfare there are no constant conditions. He who can modify his tactics –Randomness– in relation to his opponent and thereby succeed in winning, may be called a heaven-born captain.
So in war, the way is to avoid what is strong and to strike at what is weak.


So, Limping is a weakness than can mask strength.
Some though say “Limping is Lame“. It really doesn’t happen that much in low stakes cash games. There is usually at least one Loose Aggressive player and frequently there are 2 or more in a game, so anyone limping is generally raised. This actually makes limping a good trapping play with strong hands out of position. Especially when the typical buy-in for something like a 1/2 game is only 50 Big Blinds.

I NEVER BLUFF

Mr Lucky Poker
Mr Lucky Poker